![]() To understand how we can make Subverse a much better game I am gathering user feedback by reading suggestions, forum comments, DEV Diary comments, user requests, and watching YouTube reviews. Never mind, C++ has not changed much since then.īy developing Subverse obviously I cannot rely on my Caesar III experience (even if I built quite nice aqueducts in that game). The problem is my gaming experience stopped back in the late 90’s with Caesar III (lol). Having this UI design background, moving to game design I feel is quite natural. The feedback about my UI design work has been quite positive. Prior to Subverse I had been delivering UI applications for a very long time. At the same time, I hope this info could be useful for the supporters of Subverse. Writing the blog will hopefully help to structure my objectives, and to keep my focus on the goals.
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